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Concept render — composed live from this prompt's palette & layout. Reproducible with the library, not a stock screenshot.

Concept scene: Aurora Veil — open in library →
GamingVerifiedby Motif Studiopublished 2026-09-09

Indie game studio — wishlist push

vibe: inky, cinematic, self-aware

starter4 blocks, 2 stacks700 tokens to run (estimate)
prompt.txt — copy-paste ready
A landing page for an indie game studio's announcement that treats wishlists as the currency they are.
• Near-black ink, one key-art accent pulled from the game's palette, serif for lore lines, mono for version numbers.
• Hero: key art as a slowly drifting backdrop, title set large, and a single primary action — 'Add to wishlist' with a live-ish counter chip.
• Why it matters: 3 short cards (releases date to you first, demo drops to wishlisters, patch notes stay open).
• Key art gallery: 3 full-bleed scenes in a horizontal snap-scroll with small captions.
• Roadmap: vertical season line with mono dates; no roadmaps-past-90-days (honest indie).
• End band: Steam/console store buttons + 'a demo is coming — wishlist to be told first.'
• Motion: parallax only inside the key art; every other reveal is a fade-up.
Stacks shipped:HTMLNext.jsBlocks:Announcement heroKey art galleryRoadmapWishlist band
Community:▶ Re-run this prompt⤴ Submit a remix of it★ Your saved listRe-runs are a labelled simulation; the run log on this page is the real record.
Before you run it, know this
  • Lowest score was Codex at 88/100 — Clean structure; default glow effects wanted dialling back.
  • All models built cleanly on the first pass.